Blender 3D Artist, Berlin
I build visual worlds.
I’m Konstantin Mercks and I’ve spent over 20 years exploring different forms of art and creative expression — much of it through Blender. My work spans character design, animation, composition, visual design for music and graphic design, among other areas.
I value that Blender has always been open source, which makes 3D creation accessible to everyone and lets independent projects flourish outside the constraints of commercial software.
While my main professional path has been music, I’ve taken on several Blender-related design projects along the way. I’ve also taught a number of students, helping them develop both their creative vision and technical skills.
20+
years in Blender
5+
students in Blender
Konstantin patiently addresses my gaps in knowledge of the program "Blender" and is often available at short notice. So far, I have been very satisfied with his guidance.
Original:
Konstantin geht geduldig auf meine Defizite in dem Progamm "Blender" ein und steht oft auch kurzfristig zur Verfügung. Bisher war ich mit seiner Beratung sehr zufrieden.
Fantastic. Konstantin has a lot of knowledge and is also able to convey it well from a teaching perspective. He responds well to individual needs and adapts to the person he's working with.
Original:
Phantastisch. Konstantin hat viel Wissen und kann dieses auch didaktisch gut rüberbringen. Geht gut auf die Bedürfnisse ein und passt sich auf sein Gegenüber an.
We were always able to find an appointment quickly and promptly, and we made great progress on my Blender 3D project. Highly recommended.
Original:
Wir haben immer schnell und zeitnah einen Termin gefunden, und sind sehr gut mit meinem Blender 3D Projekt vorangekommen. Sehr zu empfehlen
What makes this different
Three things I bring to a project that a purely technical render artist usually does not.
A musician’s timing
Camera moves, animation curves and lighting cues are paced the way I would pace a bridge into a chorus, with intent, not just easing curves.
Story before spectacle
Storytelling has always driven my songwriting, and that same instinct shapes how I approach character, motion, and visual design in Blender.
One person, start to finish
One person handling modelling, lighting, animation, and composition, so the work stays consistent from start to finish
From sketch to scene
My background in painting and sketching also informs my design practice, giving me a stronger eye for composition, form, and visual balance in every Blender project.
Let’s build the next thing together.
I take on a small number of projects at a time, so I actually have room to care about yours.